EXPERIMENTS
Sometimes we have a question about how people behave together.
So we build something small and test it.
An experiment lets us see what actually happens instead of sitting around theorising about what people might do.
WORK WITH TDC / A DEVELOPING PRACTICE
Designing what happens between people: how they notice, respond, participate or choose to observe.
DISCUSS AN INTERACTIONA QUESTION TO BEGIN WITH
A small instruction can change a whole room. We develop ways for people to notice, respond and make something together.
Each format begins with the people and the moment in front of us.
A gathering where people do not know how to begin a conversation. An exhibition where each visitor can leave a trace for the next. A talk that needs space for more people to respond.
The scope can include the interaction concept, participation instructions, a prototype and an agreed testing plan.
THE DISTINCTION
There are already people designing almost every other part of it.
Where will people be?
The room, the movement, the physical space.
What will people see and understand?
The signs, information and visual language around them.
What will happen?
The schedule, programme and things taking place.
What will happen between the people there?
That’s our part.
Again, it depends on the problem.
But right now, we see this practice taking three forms.
Sometimes we have a question about how people behave together.
So we build something small and test it.
An experiment lets us see what actually happens instead of sitting around theorising about what people might do.
Sometimes a brand, institution, event or cultural programme already has a moment that isn’t working.
People aren’t talking.
Nobody knows what to do.
Everyone is being asked to participate and nobody wants to.
Or the idea of the event is being explained everywhere but never actually experienced.
Bring us that moment.
We can design an interaction around it.
And sometimes one good interaction deserves to happen more than once.
TDC can develop a system that can be repeated, adapted and used across future gatherings without becoming exactly the same experience every time.
Fair.
A CRITICAL LIMIT
This matters.
Interaction design should not become another person standing in a room saying:
“Come on guys, everyone participate!”
Sometimes the right experience is participation.
Sometimes it is listening.
Sometimes it is watching.
Sometimes it is simply being allowed to remain an observer.
The goal isn’t maximum participation.
It’s designing the right relationship between people for that particular moment.
A COMMISSION / SIMPLY
You don’t need to redesign the whole event.
Start smaller.
You bring us a human problem, place or gathering.
We look at what is actually happening and find one interaction worth changing.
We design it and, where useful, test a physical prototype.
You leave with the interaction, system or format needed to put it into the real world.
That’s it.
This is still a developing TDC practice.
The first experiments and commissions begin in Bengaluru.
BRING US A HUMAN PROBLEM →